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Month: January 2013

Graphics and Multiprocessing

January 4, 2013October 7, 2017 by Mark Baldridge - Leave a Comment

So, while I had a graphics module written several weeks ago, it didn’t really work because there was one main “game loop” for the whole system. The result of that was that the RaspberryPi would often miss a bumper trigger because it was busy drawing the screen. I brought the problem to my brother Timothy Baldridge […]

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Backbox, Laser Cut Parts, and Python

January 3, 2013September 21, 2013 by Mark Baldridge - Leave a Comment

I think we’re due for an update again. In recent pinball history, I’ve got the backbox art set in place, and an HDMI screen and audio connected to the Raspberry Pi The board for the screen and speakers is obviously just set in there, and the artwork is only wedged in place. But you get […]

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